I went ahead a long time ago and reserved this blog title with the intention of writing it a later date.
I know there are many well respected blogs that use Zen and Tao in their titles/content and by no means do I want to infringe on their amazing blogs which I am a huge fan of.
As well there is the highly respected The Tao of Game Design By Ernest Adams which I by no means want to disparage.
The Tao of Physics by Fritjof Capra has been one of my favourite books for the later half of my life. One could go so far as to call it my bible.
It was this inspiration that lead me to this title.
The idea of the Tao of Physics is to show the relationships and similarities between ever exciting discoveries in high-energy particle physics, and the concepts that certain eastern traditions have been telling us for eons.
So I wanted to start a discussion of where we are coming from, what lessons we can take from other philosophical sources and more experimental modern techniques of exploring our world.
Thursday, April 30, 2009
Tao of Blogging
We all know that we know more than we knew before we knew what we now know.
Maybe that's why we blog.
I've been an active lurker and infrequent poster on many a game blog over the last few years but never felt until now that I was ready to add my hat to the already crowded ring.
Job experience was a big factor for me deciding when to open my fat head to the public domain.
To be sure I am still running noob. Though the more projects that flow through my fingers the more I realize that no one really 'knows' anything about what they are doing. Even for the experts it is an ongoing learning process.
To know that you 'know nothing' is a base for many philosophical traditions. Truly understanding this concept is oxymoronically near impossible for more than a fleeting instant.
From this starting point I will attempt to explore why we are so self involved in the process of game design and how we can reach some critical mass of understanding that the language balloons to encompass the various debates and arguments that structure our gaming world without the injection of what we all think we 'know'.
Maybe that's why we blog.
I've been an active lurker and infrequent poster on many a game blog over the last few years but never felt until now that I was ready to add my hat to the already crowded ring.
Job experience was a big factor for me deciding when to open my fat head to the public domain.
To be sure I am still running noob. Though the more projects that flow through my fingers the more I realize that no one really 'knows' anything about what they are doing. Even for the experts it is an ongoing learning process.
To know that you 'know nothing' is a base for many philosophical traditions. Truly understanding this concept is oxymoronically near impossible for more than a fleeting instant.
From this starting point I will attempt to explore why we are so self involved in the process of game design and how we can reach some critical mass of understanding that the language balloons to encompass the various debates and arguments that structure our gaming world without the injection of what we all think we 'know'.
Labels:
game philosophy,
Tao of Game Design
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